Tuesday, February 23, 2010

Solving story problems teaches Maths

Everybody complains about story problems, sometimes even the teacher. One is tempted to feel that math is hard enough without some sadist turning it into wordy, dense, hard-to-understand story problems. But again, ask yourself: “Why am I studying math? Is it so that I'll always know how to factor a quadratic equation?” Hardly. The study of math is meant to give you power over the real world.


If we only studied math for math’s sake, we would never have to worry about story problems. The fact is, though, that most of us study math because it is useful. And it is useful precisely because it helps us to get answers in the real world. What this means in practice is that the mathematics you study is only going to be of help to you if you can apply it to situations embodied in phrases like, “If a car starting at point A is travelling due north at 30 mph . . .”

But story problems – let’s face it – have a reputation. Just when you get used to manipulating the notation of a particular type of problem, along comes something wordy and difficult, in which you are asked to generate the notation for yourself and then solve the problem, giving the answer in a way that relates it back to the question. Students sometimes go about trying to work these problems in a way that is self-defeating, most often by trying to figure how they are going to get the answer before they have really analyzed the problem.

To avoid this error, it is important to be methodical and even somewhat circumspect in tackling story problems. In other words, have a set routine in mind when you approach a story problem, and follow it through carefully. The following steps have been worked out from long experience:

1. Read the problem. Then read it again. There are two main things to focus on: the information given, and the question to be answered. So read it again and jot these down. (Just in case, read it again.)

2. DO NOT expect at this point that you will see how to do it. If it’s a worthwhile problem, you definitely will not immediately see the way to solve it. So don’t psych yourself out. After you have finished the next three steps will be soon enough to begin worrying about how you are going to find a solution. Honestly, it’s better – and you have a better chance of solving the story problem – if at this stage you keep a completely open mind about what the solution will look like.

3. Next, note all the quantities described in the problem, write them down, and assign them labels. If the quantity is unknown, pick a letter such as a, b, P, M, etc. to represent it. This will permit you to work with the unknown quantity algebraically. (Avoid using x and y, since we are already trained to treat these in a particular way, and these habits of mind may interfere with understanding the story problem.)

4. If appropriate, make a diagram of the situation described in the problem. Make it large and make it carefully, so that it accurately represents the situation. Then carefully label the diagram with all of the known and unknown quantities. Having a picture can help you understand the nature of the problem, and may even suggest a means of solving it. Remember, though, that a picture is not itself a solution, and in some cases it may even mislead you. Be careful!

5. Now focus on how the quantities (both known and unknown) are related to one another, and try to express these relationships in simple equations. It may be that certain formulas you are already familiar with (such as equations for area, distance, etc.) will suggest ways of doing this. Remember the following English-to-Math translation tips:

• “is” means “=”.
• “of” means “×” (times).
• “per” means “÷” (divided by).
• “proportional to” means “equals the same quantity multiplied by a constant”. E.g., “y is proportional to x” means “y = kx” for a constant k.
• “inversely proportional to” means “1 ÷ (the same quantity multiplied by a constant)”.

Be sure to keep in mind the unit, scale and dimension of the quantities you are working with. If you are looking for an area, you answer should be in “square metres” (sq.m. or m2), for example, and not just in “metres.”

6. At this point, you want to focus on the equation that expresses the quantity you are trying to find in terms of the other known and unknown quantities. If your equation has more than one unknown, then your other equations (from step 5) may provide an opportunity to express some of these in terms of the others.

7. Finally, when you have an answer, check to ensure that your answer is sensible. If it claims that the son is older than the father, or that driving from point A to point B took “negative three” minutes, then something is wrong. Check through your reasoning and your algebra (and your arithmetic) to see if you can find the problem.

There is no denying that there is a certain knack to doing story problems successfully, and improvement only comes with practice. Approaching them methodically, with the steps outlined above, will help you to get story problems under control right from the start.

Wednesday, February 10, 2010

World Maths Day (3rd March, 2010 - Johannesburg, South Africa)


Unite the world in numbers! Keyboards around the globe will be heard on March 3, when students of all nationalities participate in the Fourth Annual World Math Day.


More than 2.5 million students, from 40,000 schools in over 200 countries are expected to take part in the world's largest education event. Participants can play competitors of similar age and ability in real time, 60-second online arithmetic games.

Last year, 1.95 million students from 204 countries set a world record by correctly answering more than 452 million arithmetic questions. Starting today, students, teachers and parents are encouraged to help beat last year's record by logging on to http://www.worldmathsday.com/ to register for World Math Day. The online competition is safe and free of charge.

World Math Day 2010 features an exciting new format with multiple skill levels for all age groups. Participants can play in up to 500 games in the online competition. The World Champion in each category will receive a "Minted Gold Medal;" and all participants will receive certificates for taking part.

World Math Day is the "Olympics of all other Math Challenges." Representing the USA as Team Ambassadors in World Math Day will be six students who had outstanding performances in the October 2009 American Math Challenge. National challenges have also been held around the globe, leading up to World Math Day 2010.

"This multi-player game environment is inclusive of all levels of math ability, making math exciting," said World Math Day Ambassador Scott Flansburg. "Results show that participants will make significant improvement in mental arithmetic speed; we saw an average improvement of 30% for all participants in 2007, 33% in 2008, and 27% in 2009."


Flansburg, Guinness World Record Holder as the "Fastest Human Calculator," is helping to inspire passion for math in every student. Flansburg earned his title for his ability to process numbers with amazing speed and accuracy. Now, "The Human Calculator™" (a nickname given to him by host Regis Philbin) is using his gift to show the world that arithmetic can be as easy as "0, 1, 2, 3."

World Math Day is powered by Mathletics, the learning platform from 3P Learning, the global leader in online mathematics education for school-aged students.

Saturday, February 6, 2010

4th Mental Calculation World Cup

Hi all!
This is to inform you that the 4th Mental Calculation World Cup which will be held on 3-5 June at the University of Magdeburg, Germany. The event is part of the "Summer of Science" festival.


Each mental calculator will have to solve tasks in different categories (addition of ten 10-digit numbers, multiplication, extracting the square root from a 6-digit number, calculating the day of the week and surprise tasks).

There are several prizes for the best participants.

There will be two titles - one for the "fastest calculator" and another one for the "most versatile calculator" (with the best results in the surprise tasks). There are also titles for the best calculators for the categories addition, multiplication, roots and calendar.

All the competitions are about mental calculation without any aid. Registrations from calculation experts using the Abacus / Soroban are welcome either.

You can find more information as well as the registration form at http://www.recordholders.org/en/events/worldcup/2010/

There is a limit of 40 participants; the registration deadline is 1 April 2010. The organizer reserves the right to select the participants who qualify. For this purpose, previous achievements on mental contests should be docunmented.

If you are interested in taking part, please register early. This will make the organisation easier for us. If you need an invitation letter in order to get a visa, please contact us as soon as possible.

If there are any questions, please contact at info@recordholders.org

Regards,
Sohan Bala